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- on mouseDown me
- repeat while the mouseDown
- if the locV of sprite 45 < 235 then
- set the blend of sprite 45 to 100
- redr = (55 + (180 - the locV of sprite 45)) * 1.41700000000000004
- redg = redr
- redb = 255
- sprite(45).color = rgb(redr, redg, redb)
- else
- if the locV of sprite 45 = 235 then
- sprite(45).color = rgb(0, 0, 255)
- set the blend of sprite 45 to 100
- else
- if the locV of sprite 45 > 235 then
- set the blend of sprite 45 to (236 + (90 - the locV of sprite 45)) * 1.11099999999999999
- end if
- end if
- end if
- set the locV of sprite 45 to the mouseV
- set the locV of sprite 64 to the mouseV
- if the blend of sprite 45 < 10 then
- showit(64, 64)
- else
- hideit(64, 64)
- end if
- updateStage()
- end repeat
- end
-
- on mouseUp me
- set the locV of sprite 45 to the mouseV
- set the locV of sprite 64 to the mouseV
- end
-